![]() ![]() Fixed an issue where the preset button could still be used, when it was not supposed to.Fixed GLES shaders compilation failing on Windows platform (not a mobile platform) due to uniform count limit.Fixed issue on Nintendo Switch where maximum number of visible lights in C# code did not match maximum number in shader code.Fixed SceneView Draw Modes not being properly updated after opening new scene view panels or changing the editor layout.Fixed an issue where the emission value in particle shaders would not update in the editor without entering Play mode.Fixed issues with NullReferenceException happening with URP shaders.Fixed issues with performance when importing fbx files.Fixed an issue where objects in the preview window were affected by layer mask settings in the default renderer.Fixed an issue where grid lines were drawn on top of opaque objects in the preview window.URP is now computing tangent space per fragment.The 2D Renderer now supports camera stacking.Added new sections to documentation: Writing custom shaders, and Using the beginCameraRendering event.Added an option to enable/disable Adaptive Performance when the Adaptive Performance package is available in the project.All notable changes to this package will be documented in this file.Īnd this project adheres to Semantic Versioning. ![]()
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